Pick a shape and enter measurements
Choose a shape, fill in the required dimensions, and tap “Calculate Area”. The result appears in squared units (like cm², m², in², ft²).
Calculate area instantly for the most common shapes — rectangle, square, circle, triangle, trapezoid, parallelogram, ellipse, sector, and regular polygons. Perfect for homework, DIY projects, flooring, paint planning, geometry checks, and “is this big enough?” moments.
Choose a shape, fill in the required dimensions, and tap “Calculate Area”. The result appears in squared units (like cm², m², in², ft²).
This section is intentionally detailed (and screenshot-friendly). If you’re studying, teaching, or doing a DIY project, you can use the formula blocks, example numbers, and quick checks to verify your work.
A rectangle is the easiest: multiply its two perpendicular sides. Formula: A = L × W. That’s why rectangles are the “default” shape for estimating rooms, rugs, tabletops, and screens.
A square is just a rectangle where L = W. That gives the familiar “side squared” rule. Formula: A = s².
A triangle can be “paired” with a copy of itself to form a rectangle (or parallelogram). That’s why the area is half of base × height. Formula: A = ½ × b × h, where h is the perpendicular height to base b.
Circle area is based on radius (distance from center to edge). The circle formula is one of the most reused in math and science: A = πr². If you only have diameter d, remember r = d/2, so A = π(d/2)².
A parallelogram “slides” into a rectangle without changing its base or height — so the formula looks exactly like a rectangle, but the height is perpendicular to the base: A = b × h.
A trapezoid has two parallel sides (often called bases) of lengths a and b, and height h. The area is the average of the parallel sides multiplied by the height: A = ½ × (a + b) × h.
An ellipse is like a stretched circle. It uses semi-major axis a and semi-minor axis b (half of the full widths). A = πab.
A sector is a “pizza slice.” If the angle is θ degrees, it’s that fraction of a full circle: A = (θ/360) × πr². If you’re using radians, it’s A = ½r²θ.
For a regular polygon (all sides and angles equal), a clean formula uses the number of sides n and side length s: A = (n × s²) / (4 × tan(π/n)). This is excellent for hexagons, octagons, and many tiling patterns. If you prefer apothem a (distance from center to midpoint of a side), another common form is A = (Perimeter × apothem)/2.
If a dimension is off by a factor of 10 (like 3.2 instead of 32), your area will be off by 10× or 100× depending on how many dimensions are multiplied. If a rectangle’s length is 10× too big, the area becomes 10× too big. If a square’s side is 10× too big, area becomes 100× too big. When your answer looks wildly wrong, check units and decimal places first.
Area counts how many unit-squares fit inside a shape. If the unit is a meter, the “tile” is 1 m by 1 m, which is 1 m². That’s why area is always in squared units.
You don’t need to convert if all inputs are in the same unit. If one measurement is in inches and another is in feet, convert one of them first so they match.
Break it into smaller familiar shapes (rectangles, triangles, circles), compute each area, then add them. For curved/complex boundaries, approximation or CAD tools may be needed.
Perimeter is the distance around the boundary (linear units like ft or m). Area is the space inside (squared units like ft² or m²). A big perimeter doesn’t always mean a big area.
Because the formula is A = πr². If r becomes 2r, then r² becomes (2r)² = 4r², so the area becomes 4 times larger.
The math is exact for the formulas shown. Accuracy in real projects depends on measurement accuracy and whether the chosen shape matches the real object.
MaximCalculator provides simple, user-friendly tools. Always double-check important measurements for critical work.