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Expected Value Calculator

Expected value (EV) is the “average outcome over the long run” when the same random situation happens many times. Use this free calculator to compute EV from outcomes and probabilities — plus variance and standard deviation so you can compare not only what’s likely, but how risky it is.

Instant EV from outcomes + probabilities
📈Variance + standard deviation included
🧠Great for bets, business decisions & stats
💾Save scenarios + share results

Enter outcomes and probabilities

Add as many rows as you want. Outcomes can be money, points, or any numeric value. Probabilities can be typed as decimals (0.25), percentages (25%), or fractions (1/4). The calculator will validate the totals and compute your expected value.

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Outcomes table
Outcome value Probability Outcome × Prob. Actions
Tip: You can type probabilities like 0.2, 20%, or 1/5. If Auto-normalize is off, probabilities should sum to 1 (or 100%).
Your expected value result will appear here
Add outcomes and probabilities, then tap “Calculate EV”.
EV is the long-run average. Variance/std dev show uncertainty (risk).
Risk feel (based on std dev): lower = steadier · higher = swingier.
SteadyMediumSwingy

This calculator is for educational purposes. In real decisions, double-check assumptions, probabilities, and whether outcomes depend on each other. This tool does not provide financial advice.

📚 Formula breakdown

Expected value (EV): the weighted average of outcomes

Expected value is one of those ideas that feels like magic the first time you “get” it. A single roll of a die is random. A single scratch-off is random. A single business decision is uncertain. But if you repeat the same situation many times, the average result tends to settle into a predictable number. That long-run average is the expected value.

If a random variable can take outcomes x1, x2, …, xn with probabilities p1, p2, …, pn (and the probabilities add up to 1), then the expected value is:

EV = E[X] = Σ (xi · pi)

That symbol Σ (sigma) just means “add up all the rows.” Each row contributes an amount equal to Outcome × Probability. When you add those contributions together, you get the expected value. It’s called a “weighted average” because outcomes with higher probability count more.

What the calculator is doing
  • It reads each outcome x and probability p.
  • It converts probabilities typed as decimals (0.25), percentages (25%), or fractions (1/4) into a decimal.
  • It checks whether probabilities sum to 1. If you turn Auto-normalize on, it scales them so they sum to 1.
  • It calculates each row’s contribution x · p and totals them to produce EV.

EV doesn’t promise what will happen once. It describes what happens on average across many independent repeats. That’s why casinos care about EV, why insurers care about EV, and why decision-makers use EV to compare options.

Variance and standard deviation: “how risky is it?”

Two choices can have the same EV but feel very different. Example: one might be “almost always near EV,” while the other is “usually small, sometimes huge.” To capture that uncertainty, we use variance and standard deviation.

Variance = Var(X) = E[(X − μ)²] = Σ ( (xi − μ)² · pi )
Std Dev = σ = √Var(X)

Here μ is the expected value (EV). The term (x − μ)² measures how far an outcome is from the EV, squared so negatives don’t cancel positives. Multiplying by probability gives a weighted average of squared distances. Standard deviation is just the square root of variance, so it’s back in the same units as the outcome. If your outcomes are dollars, your standard deviation is also dollars.

In the results box above, the “risk feel” bar uses your standard deviation (scaled relative to the magnitude of your outcomes) to give a quick intuition: low standard deviation usually means a steadier, more predictable outcome.

🧪 Examples

Real examples you can copy

Example 1: A simple dice game

You roll a fair six-sided die. If it lands on 6 you win $30. Otherwise you win $0. The probability of rolling a 6 is 1/6, and the probability of “not 6” is 5/6.

  • Outcome: 30, Probability: 1/6
  • Outcome: 0, Probability: 5/6

EV = 30·(1/6) + 0·(5/6) = 5. So in the long run you “average” $5 per roll. If the game costs more than $5 to play, it’s negative EV for you (on average).

Example 2: Two projects, same EV, different risk

Project A: 50% chance of +$200, 50% chance of +$0 → EV = $100.
Project B: 90% chance of +$90, 10% chance of +$190 → EV = $100 too.

Same EV, but Project A is “swingier” (higher standard deviation) because outcomes are far apart. Project B is steadier because most outcomes are close to the EV.

Example 3: Warranty decision (quick sanity check)

Suppose a $120 warranty covers a repair that would cost $800, and you estimate a 10% chance the repair happens. Expected repair cost = 0.10·800 + 0.90·0 = $80. EV says paying $120 is not worth it on average. But many people still buy warranties to avoid the risk of a rare big bill — that’s the difference between EV and risk preference.

Example 4: Shipping time estimate

If delivery time is 2 days with probability 0.6, 4 days with probability 0.3, and 7 days with probability 0.1, then EV = 2·0.6 + 4·0.3 + 7·0.1 = 3.1 days. It doesn’t mean your package will arrive in 3.1 days, but it’s a useful planning average.

🔍 How it works

Behind the scenes (but still human-readable)

This calculator is built to be flexible for real-world use. In school examples, probabilities are already clean and sum to 1 exactly. In real life, people paste estimates like “35%, 40%, 30%” that add to 105% because of rounding. Or they type fractions like “1/3” and “2/3.” Or they enter probabilities that sum to 1 but have tiny floating-point errors like 0.30000000004. So the calculator does three practical things:

  • Parses probability formats: decimal, percent, or fraction.
  • Validates totals: warns you when probabilities don’t sum to 1.
  • Optional normalization: if enabled, scales probabilities so they sum to 1.

Auto-normalize is useful when you’re working with approximations and rounding. But it’s not “free candy” — if your probabilities are fundamentally wrong (for example, you forgot an outcome), normalization can hide that mistake. The best practice is: use Auto-normalize for rounding issues, not for missing outcomes.

Interpreting your result

After you calculate, you’ll see three main numbers:

  • EV: the weighted average. If outcomes are profits, EV is expected profit. If outcomes are costs, EV is expected cost.
  • Variance: a mathematical measure of spread. Bigger means more uncertainty.
  • Std Dev: a “typical deviation” from EV. Bigger means the outcome can swing widely from the average.

If EV is positive, it’s favorable on average (when outcomes are gains). If EV is negative, it’s unfavorable on average. But don’t stop there: a positive EV with huge standard deviation can still be a brutal experience if you can’t tolerate losses along the way. This is why EV is often paired with bankroll rules in gambling, safety margins in engineering, and risk constraints in business.

Pro-level upgrade: EV of net value

For bets and purchases, you usually care about net outcome: “What I win minus what I pay.” You can model that by putting negative outcomes in the table. Example: a $10 ticket that pays $0 most of the time and $50 occasionally can be modeled with outcomes like −10 (lose your ticket price) and +40 (win $50 net $10 cost), etc. The calculator supports negative outcomes automatically.

This small shift is where EV becomes extremely practical: it turns emotional “maybe I’ll win!” thinking into a clean long-run math expectation.

❓ FAQs

Expected Value FAQ

  • What does expected value actually mean?

    Expected value is the long-run average result if you could repeat the same random situation many times under the same probabilities. It’s not a promise for a single trial — it’s an average across many trials.

  • Do probabilities have to add up to 1?

    Yes. A valid probability model must cover all outcomes, so probabilities should sum to 1 (or 100%). If your probabilities are slightly off due to rounding, you can enable Auto-normalize to scale them to sum to 1.

  • Can I use negative numbers?

    Absolutely. Negative outcomes are common in finance and betting (costs, losses, fees). EV works the same way. In fact, modeling net outcome often makes the analysis much more realistic.

  • What’s the difference between EV and probability of winning?

    Probability of winning cares only about “win vs lose.” EV cares about the size of wins and losses too. A bet can have a high chance to win but still be negative EV if the losses are huge or the payout is tiny.

  • Why do casinos always win?

    Casinos design games so the player’s EV is negative and the house EV is positive. Over many plays, averages tend to move toward EV — which is why the house advantage shows up over time.

  • Can I calculate EV for continuous distributions?

    For continuous variables, EV is an integral (area under a curve). This calculator focuses on discrete outcomes, which covers most real decision tables. If you can approximate a continuous distribution with a set of outcome bins and probabilities, you can still use this tool.

  • What if I don’t know the probabilities?

    EV is only as good as your inputs. When probabilities are uncertain, treat EV as a scenario comparison tool: plug in optimistic / realistic / pessimistic probabilities and see how sensitive your decision is.

MaximCalculator provides simple, user-friendly tools. Always treat results as educational guidance and double-check any important numbers elsewhere.