Set the vibe
Pick your group + setting and weâll calculate a âScream Probabilityâ (0â100%), then roll a weighted coin to choose Whisper or Scream.
Tap once and this tool decides whether the next line should be WHISPERED or SCREAMED (playfully). Use it for party games, reels, TikToks, chaotic group chats, or as an icebreaker when the vibe is⊠too calm.
Pick your group + setting and weâll calculate a âScream Probabilityâ (0â100%), then roll a weighted coin to choose Whisper or Scream.
Enter your settings and tap Pick Next Line. Youâll get a Whisper/Scream decision, plus an optional prompt to say out loud.
This tool is intentionally simple on the surface: you tap a button and it tells you whether the next line should be whispered or screamed. Under the hood, itâs a twoâstep process designed to feel ârandomâ but still match your environment.
Step one is a probability model. We start with a baseline chance of âscreamâ and then adjust that chance using the inputs you choose: player count, setting, chaos level, and game mode. The result is a number between 0% and 100% called Scream Probability. If the setting is super quiet, the model heavily favors whispers. If you pick a loud party setting and max the chaos slider, the model pushes the probability toward screams.
Step two is the actual decision. Once we know the probability, we roll a random number from 0 to 1. If the roll is below the scream probability, you get SCREAM; otherwise you get WHISPER. Thatâs it. Itâs the same idea behind weighted randomness in games (like loot drops), but applied to a social party prompt.
The goal is virality: the picker makes your group do something clearly visible and funny (whisper vs scream is instantly obvious), and the result is easy to screenshot, post, and remix. The best party tools create âmomentsâ in one tap â this is built for exactly that.
We compute a scream probability P by combining small weighted parts. Think of it as a score that we clamp to 0â100%. Here is the idea in plain English:
A simplified version of the formula used by this page:
P = clamp( Base(setting) + Group(players) + Chaos(chaos) + Mode(mode, progress), 0, 100 )
Example 1 (quiet): 4 players in a super quiet place with chaos 3/10. Base might be 12%, group adds ~4%, chaos adds ~(-8% to +? depending), so P could land around 10â20%. Youâll mostly get whispers (which is the point â you can still play without getting kicked out of the room).
Example 2 (party): 10 players at a loud party with chaos 9/10 in âChaosâ mode. Base might be 60%, group adds ~10%, chaos adds ~25%, and mode adds a bonus. P could land 85â95%. Translation: youâre basically screaming every other line (and filming it).
Example 3 (escalation): Start with normal room, chaos 6/10. Early lines might be 35â45% scream chance. As the round progresses, escalation nudges P upward so the game âramps upâ naturally â it feels like the night is getting louder on purpose.
If you want maximum shareability, the trick is to turn the result into a repeatable format: one prompt, one reaction, one screenshot. Here are proven ways to make the game âpostableâ without overthinking it:
Important: the best viral games are safe and respectful. âScreamâ should mean âloud voiceâ in a place where thatâs okay. If youâre in public or near sleeping roommates, keep it whisperâheavy by choosing the quiet setting (the picker will adapt).
Itâs random, but weighted. That means you still get surprises, but your setting and chaos level influence how often âScreamâ shows up. In a quiet place, the randomness mostly picks whisper.
It means playful loud voice. Not yelling at people, not disturbing strangers, and not ignoring house rules. If you need to keep it quiet, choose the quiet setting â youâll still have fun.
Yes. Uncheck âInclude a prompt each line.â The picker will still tell you Whisper vs Scream, and you can use your own line (song lyric, inside joke, truth question, etc.).
Saved results are stored only on your device using local storage. Itâs useful for remembering funny rounds and reâsharing them later. Clearing your browser data will remove the history.
Yes â keep it âNormal roomâ and use âCompliment / hypeâ prompts. It becomes an energyâbuilder rather than a chaos tool. For family settings, avoid anything that would be uncomfortable.
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